ComposeYourself Postmortem
ComposeYourself » Devlog
What went right? ✅
- Brain storming
- Clear game idea
- Amazing art and audio
What went wrong? ❌
- Not having an itch page ready before game jam
- Not knowing how to use git well
- Not playtesting
- Not having premade managers. Like AudioManager, UI Manager, etc
- A lot of Merge conflicts
- Unity's compiler is slow
- Building to WebGL took around 20-30min
- Waiting for other team members
- Switching roles
What did I learned? 🗻
- How to use git well
- Managing game jams alongside school can be quite challenging and exhausting
- How multi-scene workflow helps with collaboration
- How to make unity compile scripts faster with assembly definition
- How to make Play Mode faster
- Everyone should stick to their role
- FEEL
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ComposeYourself
Status | Released |
Authors | KarimZoPr0, JMCDmusic, Piroporopi |
Genre | Puzzle |
Tags | 2D, Black and White, Hand-drawn, Short, Singleplayer, Unity |
More posts
- ComposeYourself Post-JamJul 28, 2023
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